Bouldering Glossary: A whole new language
New to the world of climbing? No problem. Here’s an explanation of some of the terms you might hear climbers throwing around the centre...
Problem: A climb
Hold: Thing you grab or stand on
Send: This is another term for completing a climb. It can also be used as a term of encouragement “send it!”
Flash: To climb first go
Project: A particular boulder problem that involves several visits to break it down for completion
Circuit: All of the problems (climbs) is a given colour or difficulty
Grades: Mostly used in outdoor climbing/ bouldering, problems (climbs) are given a grade to indicate their difficulty. There are two main grading systems - 'Font' mostly used in Europe, and 'V' mostly used across the US.
Zone: A designated area that gets reset as part of our setting cycle
Beta: The specific sequence or style of movement used to solve a problem or part of a problem
Spray (Beta): A beta sprayer is someone who shouts out information on how to complete a boulder problem without being asked
Crux: The hardest move on a route or bloc
Spot: This is the method of making sure the climber lands safely and not on their head! (Only needed in outdoor bouldering)
Moaners: Short people
Cheaters: Tall people
Sandbagging: Claiming a route is easier than it is
Terms for a movement
Dyno: An upwards jump
Pop: A mini jump or very fast hand movement
Static: To make progress with the body remaining still
Compression: to squeeze the feature - like hugging a fridge
Crimp: To hold on with the fingertips
Campus: Climbing without using your feet
Match: To put two points of contact hand/hand or hand/foot or foot/foot on the same hold
Flag: To take one leg off and hang it underneath you like a monkey uses its tail for balance
Bridge: Like climbing an alleyway between two houses - your legs bridge from one side to another
Toe/heel hook: The heel hook position gives your leg a more direct pulling motion
Press: To push the hold away or down from you
Sit start: Start sitting down
Gaston: A kind of grip which involves pushing a hold instead of pulling.
Top Out: When you get to the top of a route or boulder problem.